Relics

Relics are equippable items that allow wizards to use special Spells. These spells are of the ring's element. Relics can be obtained as players complete quests at different locations. All spells obtainable via Relic Rings have a range of one. The spells obtainable become slightly more powerful as the tiers progress. There are basic, strong, powerful, and ancient relics.

Old Relics
Note: These were never actually obtainable in-game and likely just concept art. These images are only available because they were recycled for the Stonehurst, Lightshow, Whitefrost, Waterworld, and Emolten worlds respectively. Also of note is that there was further concept art of elemental "runes" and acorns, though it is unknown if those were related.

Trivia

 * Using a relic spell decreases the player's energy by 1, but since the player only receives 1 energy every turn, they will always be able to use relic spells, although they would be unable to save up any energy for area spells or All-Out Attack.
 * Relic spells are always single-target, while wand spells are always area spells.
 * Players used to have a spellbook to change which spells they could use.
 * The Basic Water Relic looks like a Basic Storm Relic, which may have been a mistake.
 * The Basic Plant Relic is the relic on the icon of the Relics slot in the wizard's inventory.
 * Unlike the Relics earned from quests, the Ancient Relics only have 1 tier of power.
 * Monsters cannot learn spells gotten from the Ancient Relics. So only players and the Ancient can use all of the Ancient Relic spells.